Author: Charles McKeever

Last week on Corona Geek Hangout 163, we began a brand new game development series focused on creating desktop games using keyboard, mouse, and eventually game controller inputs. We discussed the various similarities and differences between mouse and keyboard inputs and how to remap inputs to create a unified user experience. Here are clips from the Hangout....

Last week on Corona Geek Hangout 162, we wrapped up our "Monsters Need Coins", game development series with a look at how to create a self-contained visual editor to quickly design game levels. Ed Maurina walked us through the editor's user interface, showed us how to go from an 8x8 grid to a working game level in less than a minute, and walked us through the roughly 1000 lines of code used to create the editor. Here are clips from the Hangout....

On today's Corona Geek Hangout we wrapped up our "Monsters Need Coins", game development series with a look at how to create a self-contained visual editor to quickly design game levels. Ed Maurina walked us through the editor's user interface, showed us how to go from an 8x8 grid to a working game level in less than a minute, and walked us through the roughly 1000 lines of code used to create the editor. Download the full source code for the game and the visual game editor to see who everything works....

On today's Corona Geek Hangout we talked with Dean Murphy, developer of Crystal, a popular iOS 9 ad blocker. Dean talked about why he decided to create an ad blocker and what kind of response he has seen from consumers. We also discussed ad blocking from the perspective of the consumers, advertisers, and content creators. Dean shared some interesting stats and insights into why consumers are deciding to block ads and what Crystal is doing to give consumers more control....

Last week we continued development on our "Monsters Need Coins" game. Ed Maurina walked us through adding static missile shooting turrets to the game, along with adding homing missiles that follow the player around the platforms. We discussed the vector math involved to accomplish this and looked at the code for adding the turrets. Here are clips from the Hangout....