Blog

This week we discussed app store optimization with Mo Bennouf, developer of Space Missile Command and Tomasz Kolinko, Lead Developer of AppCod.es. Mo has worked very hard on his game and he has a lot to be proud of. So, he is experimenting with ASO to make sure his app ranks highly. To help us out, Tomasz explained some of the important things app developers need to consider when listing apps in the Apple App Store. He also shared how AppCod.es helps simplify the ASO process. Also joining us on the developer panel was Ed Maurina, Gerald Bailey, and Matthew...

Andrew Kallem is the developer of What the Block?!, a February App of the Week winner. Based on his experience building What the Block?! with Corona SDK, he shares tips on creating a concept and prototyping, development, designing for multiple screen sizes and the importance of testing, for budding developers....

This week we discussed game development and app marketing with Robert Gleason, developer of Word Hunt and Andreas von Lepel, developer of Freeze. Robert Gleason was able to share some great insights into how Word Hunt was developed and while the original focus of the discussion was on game development, in the end it turned into a very enlightening conversation about app marketing....

It's here! We rewrote Corona's widget library from the ground up and it's now available in Daily Build 1034. (Side note: There was a little snafu with the 1034's Daily Build API docs. It's now fixed!) The most important thing we did was decide to start from scratch in order to build a stable, rock-solid foundation. It's much easier to extend, has better error handling, and is more maintainable....

I wanted to give you an update on Corona Cloud and specifically how it will affect our current analytics over the next few weeks. Okay, so first up is Corona Cloud. We are very close. The response to our closed beta has been phenomenal. So I can't wait to open this up to all of you (Corona developers as well as non-Corona developers!) and making mobile development even faster/easier. In the next week we will be opening up the beta even further and our projected launch date is in early/mid March. Stay tuned for more info — especially those of...