Corona Weekly Update: New Plugin Partners + Core gets lighter

Corona Weekly Update: New Plugin Partners + Core gets lighter

Today, I’m happy to announce our first batch of Corona Plugin partners:

  • Sponsorpay
  • Tap for Tap
  • inneractive
  • Green Throttle
  • Carrot

It’s great partners like these that enable Corona developers to access the best new functionality and 3rd party services. In particular, today’s batch span a wide variety of services from app advertising to cross-promotion and value-exchange ads, from social campaigns to game controllers.

You can see more information at the Corona Plugin Directory. You’ll notice a “Docs” link below each partner that’s got all the technical docs you’ll need to use the plugin in your app. In the coming days, you will see more info from these partners about their services and why you should use them.

Just keep in mind that, for now, you need access to daily builds to use these plugins.

This is just the first wave. We have more partners coming in the next few weeks, adding to the growing list of additional features and services you’ll want to use in your apps. As you can see, Corona plugins are going to play an increasingly important role in your apps.

Corona core gets lighter

Another things that is happening this week is that the core Corona engine is about to get lighter.

Last week, I talked about our plans to move certain services into plugins that currently reside in the core Corona engine.

That move is happening this week. In tomorrow’s daily build (after 1115), the following services will be moved into plugins:

  • iAds: iOS
  • InMobi: iOS + Android
  • Inneractive: Android

This will make the core even smaller than it already is.

We’ll also be rolling out a new “Plugins” section in our daily build docs where you can get details on the ‘build.settings’ changes needed to use those plugins in your device builds. Again, this will start in tomorrow’s daily builds.

Plugins for Enterprise

Two final notes for Corona Enterprise users.

First, we plan to make plugin binaries available to you soon. These plugins will probably be available as a separate download. That’s because plugins will generally be the same across daily builds.

Second, if you are using Corona Enterprise and you require InMobi or inneractive, the corresponding plugin binaries will not be available immediately. So if you use those services, stay on 1115 or earlier for now. These will be available in the separate download I mentioned above.

* * *

We’re going to have more plugin announcements in the coming weeks, but after Memorial Day, what I’d like to get back to in the weekly updates is more eye candy. With that in mind, if you have a favorite filter effect, let me know!

Oh, and if you happen to be in the Big Apple today, we’re exhibiting at AppNation, hosting a panel on app monetization, and also crashing the Corona NYC meetup to share the latest and greatest.

  • J. A. Whye
    Posted at 07:03h, 21 May

    It’s really cool to watch Corona SDK mature — pulling things out into plugins is a great way to keep from filling apps with code that’s never needed.

    Can’t wait to see what the plug-in directory is going to look like a few months from now!


  • dingo
    Posted at 08:09h, 21 May

    this is great news walter!

  • Damir
    Posted at 08:22h, 21 May


    Monetization solutions finally coming to Corona.

  • Andreas
    Posted at 08:31h, 21 May

    Favorite filter? Blur!

    And, if you’re talking about eye candy:

    Let’s blur an image using another map image, a kind of mask that tells the engine what parts of the image the map is applied to should be blurred ( and how much ).

    This will be perfect for depth in sceneries and many more things, all art directors connected to corona game design will love it.


  • Noah (Chunky Apps)
    Posted at 09:10h, 21 May

    Very exciting news! I can’t wait to hear more.

  • CodingCake
    Posted at 09:52h, 21 May

    Great !!!
    It seem better more than my expectation !!!


  • JBean
    Posted at 09:58h, 21 May

    This is great news!! Now please give us Chartboost!!

    • David Rangel
      Posted at 13:20h, 21 May

      JBean – Thanks for the message. We are considering a number of other partners. However, for now take a look at Tap for Tap- they provide largely the same functionality as Chartboost.

  • BenM
    Posted at 20:29h, 21 May

    All good news, but please remember there is a large world outside your own neighbourhood. What the hell is memorial day and when is it? It would be better to talk dates here. Thanks.

  • Perry
    Posted at 21:40h, 21 May

    +1 for the blur filter. I assume filters could be tweened like alpha, scale, etc..,? Keep up the great work!


  • Freeze!
    Posted at 00:33h, 22 May

    +1 for blur, we would love it!

  • Walter
    Posted at 01:16h, 29 May

    A new preview of filter effects is up:

    And yes, blur is on the list!

    @Andreas, great idea — let me see what we can do, as the 2nd texture makes this more complicated than a standard filter.

  • hangn
    Posted at 04:27h, 29 May

    when will windows simulator support native textboxs and textfield?