New Public Release: 2014.2511

New Public Release: 2014.2511

Today, we are shipping a new public release (2014.2511) for Corona SDK, Corona Enterprise, and CoronaCards.

The theme for this release has been around app development workflow. We’ve made numerous improvements to the Corona Simulator, so here are a few highlights:

  • Each device skin now has screen dimensions, so you can preview across the various screen size classes.
  • There’s also a new set of borderless Simulator skins which are more convenient for laptop-sized screens
  • In conjunction, with Corona Editor, we’ve added introspection code, so it’s easier to see property values for display objects, paths, and fills from the debugger.
  • A Corona Terminal (now called the Corona Console) will automatically open when launching Corona Simulator on Mac (now the same as on Windows)
  • Better integration with the Xcode Simulator — if you have an iOS skin selected in the Corona Simulator, the corresponding device will launch under the Xcode Simulator when you do a device build.
  • Device builds now let you exclude files from the build on a per-platform basis.
  • Runtime error popups now show by default on devices for development builds (this is turned off on distribution builds).

Other highlights include:

  • Adaptive content scaling
  • Windows Phone 8 support available via CoronaCards
  • Support for Mac OS X 10.10 (Yosemite)
  • Support for iOS 8.0 and 8.1
  • Support for iPhone 6 and iPhone 6 Plus

Check out the release notes for a full list of features and improvements.

* * *

On the horizon, Apple has new requirements for app submissions starting Feb 1, 2015.

I’ll have an update very soon on our plans regarding iOS/64-bit support for both Corona SDK and CoronaEnterprise (CoronaCards is already compliant).

walter
14 Comments
  • Tobias Müller
    Posted at 12:44h, 20 November

    Thank you! Seems to be a great update! 🙂

  • Larry Meadows
    Posted at 13:43h, 20 November

    Awesome, nice update. Can’t wait to see future generations of Corona!!!
    Drooling for windows Universal Apps !!

    Hey I Can Dream 🙂

  • Sat
    Posted at 13:57h, 20 November

    Brilliant, thank you!

  • Juan
    Posted at 14:46h, 20 November

    Thanks! Looks like a great update!

  • Dave Baxter
    Posted at 15:14h, 20 November

    Have you changed the way we open it now ?

    I use to open corona terminal, which also opened the simulator. Since the update that shortcut doesn’t do anything but opening the simulator directly also opens a terminal window.

    Dave

    • Lerg
      Posted at 18:31h, 21 November

      Yes, the corona terminal is gone. Save this file into Applications folder on your Mac and give it execution permission. That will open Corona Terminal the old way.
      <pre>
      #!/bin/bash

      path=dirname "$0"
      if [[ -f "$path/CoronaSDK/Corona Simulator.app/Contents/MacOS/Corona Simulator" ]]
      then
      "$path/CoronaSDK/Corona Simulator.app/Contents/MacOS/Corona Simulator" -no-console YES "$@"
      else
      echo "ERROR: Could not find "Corona Simulator.app" in: $path"
      fi
      sleep 2 # prevent us being short-lived
      </pre>

    • Lerg
      Posted at 18:33h, 21 November

      Bad parsing. Download from here.
      http pastebin com/nJcFGM4X

      • Blerdo
        Posted at 11:12h, 25 November

        Thanks Lerg for this script. It’s working fine.

  • joseanquiles
    Posted at 22:50h, 20 November

    Native text fields in mac simulator, do they work in this version? I hope so…. It’s a very expected feature.

    • René
      Posted at 16:30h, 21 November

      Yes, as far a I have tested native textfields are getting displayed again!

  • Antheor
    Posted at 03:34h, 21 November

    Everything is now 2x bigger with your code :

    application =
    {
    content =
    {
    scale = “adaptive”,
    fps = 60,

    imageSuffix =
    {
    [“@2x”] = 1.5,
    [“@3x”] = 2.5,
    }
    }
    }

  • Kay
    Posted at 09:15h, 22 November

    So if we need to open multiple simulator windows to test multiplayer game, how do we do it with this build?

  • Antheor
    Posted at 09:24h, 26 November

    I keep on getting the following error :
    “impossible to open console.sh … CoreServicesUIAgent …”

    That error always makes simulator impossible to quit (have to force).

  • Antheor
    Posted at 10:07h, 03 December

    Well, nobody else seems worried by the buggy release …