There’s BIG open source news on our 9th birthday

There’s BIG open source news on our 9th birthday

Ten years ago, two guys got together with a goal to change the mobile development world. A year later, Corona SDK was born.

My, how time has flown!

Since those first days, we’ve frequently seen developers reach the #1 spot in various app stores. We’ve seen apps that have received millions of downloads, and app developers who have made a full time career out of mobile app development. But for many, it’s also a challenging time. The mobile app market has become over saturated. There has been a race-to-the-bottom in app pricing. New challenges extend up the development toolchain and impact the quality of top app engines.

In this evolving industry landscape and these emerging challenges, change is good and necessary. With that in mind, we would like to introduce a big change for Corona. We have decided to get you — the developer community — more involved in Corona’s development, and open-source most of the engine. There are features you want, updates you need, and it’s simply time to get you more involved in Corona’s future. Corona Labs will continue to support the engine and going open source means more transparency to the process.

We are certain you will have a lot of questions about how this will work, and as we have more to share, we will be continuously sharing new details with you. Also, feel free to discuss this in our community forums and in the CDN Slack.

We’d like to assure you that our goal is to increase transparency by enabling access to the source, and allowing each and every one of you to add your unique contributions to Corona’s future.

Any media questions should be directed to the Corona Labs Developer Relations team at [email protected].

Rob Miracle
[email protected]

Rob is the Developer Relations Manager for Corona Labs. Besides being passionate about helping other developers make great games using Corona, he is also enjoys making games in his spare time. Rob has been coding games since 1979 from personal computers to mainframes. He has over 16 years professional experience in the gaming industry.

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