30 January 2015
State of Corona: Thoughts and Reflections 2015
A lot has happened in the past year, so let's talk about where we've been and where we're headed in 2015....
30 January 2015
A lot has happened in the past year, so let's talk about where we've been and where we're headed in 2015....
21 January 2015
As I previously explained in Corona's iOS 64-bit transition plan, Apple has imposed new app submission requirements that require 64-bit slices to be present in your application binaries. Corona is now ready. Read on for the update....
03 December 2014
Starting Feb 1, 2015, Apple is requiring all new app submissions to be 32/64-bit-universal. So between now and Jan 31, 2015, you can continue to submit your apps just as you do today, but once Feb 1 hits you'll need to make sure certain changes are in place....
20 November 2014
Today, we are shipping a new public release (2014.2511) for Corona SDK, Corona Enterprise, and CoronaCards. The theme for this release has been around app development workflow. ...
15 July 2014
A few weeks ago, we introduced the beta of CoronaViewer for iOS. (If you haven't seen this yet, check out the video in the original CoronaViewer post.) Now, we are making a beta available for Android as well. Previously, you could preview your project on multiple devices for a single OS, e.g. iPhone and iPad. Now you'll be able to preview your app across multiple OS's and multiple devices — simultaneously!...
26 June 2014
One of the things app developers love about Corona is the fast iteration. Today, we're taking that one step further with CoronaViewer - edit your project from your desktop and preview them right away on your device!...
11 June 2014
Today, we have a new update to our visual editor Composer GUI, available in daily build 2014.2332. This update makes significant improvements over the previous beta. We've focused on polishing the existing feature set as well as improve your workflow. ...
19 May 2014
Apple quietly posted this announcement requiring all iOS developers to "Build Your Apps With Xcode 5.1.1". Apple enforces this when you try to upload your binary to the iTunes App Store:
ERROR ITMS-9000: "This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of XCode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software.”Today, we've addressed this in the last public release (2189). Just rebuild and submit. You can also use daily builds 2306 or later....
25 April 2014
Starting in daily build 2014.2277, we are changing the minimum supported version on iOS from 5.1 to 6. This means that if you do a device build with 2014.2277 (or later), your app will not run on a device whose version is below iOS 6. This change is needed to move our iOS architecture forward, and finally pay off technical debt that has been accumulating for nearly 18 months, which is an eternity in the mobile space....
17 April 2014
Today, we are seeding out a new product that we call the "Composer GUI", a visual editor that allows you to rapidly create scenes, user interfaces, and game levels! Read on to learn more....