Hangout Highlights – Grid System Enemy Spawning And Working With Tables

Hangout Highlights – Grid System Enemy Spawning And Working With Tables

Corona Geek

Last week on Corona Geek Hangout 175, we continued our twin stick shooter game development series with a look at the grid system used to spawn new enemies and determine their starting proximity to the player. We also discussed global variables and functions, and introduced code to save, load, and inspect table data.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – Getting moved into the Perk office

Part 2 – Twin Stick Shooter Project Review

Part 3 – Game Element Highlights

Part 4 – Grid System Spawning

Part 5 – Grid System Code Review

Part 6 – Deep Copying Tables

Part 7 – Benefits of Table Dumps

Also, be sure to catch this week’s Hangout on creating custom HUDs and using shuffling techniques.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
[email protected]

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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