Corona Geek

On today's Corona Geek, Ed Maurina answered a recent forum question on how to create destroyable game environments. Ed demonstrated three possible solutions with varying degrees of sophistication. The panelist also had some great ideas to share around using shaders, and even excluding use of  the physics engine all together. Download the source code for today's demo. Ed Maurina is getting ready to close the door on beta testers for his new tool to automatically generate common types of starter game templates. Don't get left out, sign up now to be a beta tester and help shape a development tool that will benefit the whole community. Show Notes: Learn Corona SDK from...

Last week on Corona Geek Hangout 175, we continued our twin stick shooter game development series with a look at the grid system used to spawn new enemies and determine their starting proximity to the player. We also discussed global variables and functions, and introduced code to save, load, and inspect table data. Here are clips from the Hangout....

On today's Corona Geek Hangout we continued our twin stick shooter game development series with a look at creating heads up displays (HUDs) using texture wrapping, repeating fills, and image scaling. We also explored using a shuffle bag technique for randomizing items to ensure you select unique items from a given collection of objects....

On today's Corona Geek Hangout we continued our twin stick shooter game development series with a look at the grid system used to spawn new enemies and determine their starting proximity to the player. We also discussed global variables and functions, and introduced code to save, load, and inspect table data. Download the project code and make it your own....