Corona Geek

Last week we continued development on our "Monsters Need Coins" game. Ed Maurina walked us through adding static missile shooting turrets to the game, along with adding homing missiles that follow the player around the platforms. We discussed the vector math involved to accomplish this and looked at the code for adding the turrets. Here are clips from the Hangout....

Last week on Corona Geek Hangout 157, we talked with special guests Rob and Simon from Laser Dog about Hopiko, their latest action packed mobile game. We also discussed their plans for publishing Win32 and OS X desktop games with controller support. If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most. Part 1 - Laser Dog Team Overview https://www.youtube.com/watch?v=_sc49xVlg5Y Part 2 - Matching Music To Game Play https://www.youtube.com/watch?v=1tBw1fDfFW8 Part 3 - Updating Games Versus Creating New Games https://www.youtube.com/watch?v=FHhNrivJCog Part 4 - Creating Game Music https://www.youtube.com/watch?v=4BTUiY1K_XU Part 5 - App Promotion - Launching HoPiKo https://www.youtube.com/watch?v=5JqDXLioeOk Part...

On today's Corona Geek Hangout we continued our "Using Gravity In Games" development discussion with a look at building game objects, restarting and advancing to new levels. This was part four of our ongoing look at developing a game similar to the popular mobile game, They Must Be Fed 3. The project's source is available. If you haven't already, download the updated code to see how everything works....

Last week on Corona Geek Hangout 155, we talked with BoardCraft CEO, Todd Porter about printing 3D game pieces to add dimension to games. We discussed the 3D printing game market and how game developers can use physical assets to add value to their digital properties. We also continued our "Using Gravity In Games Series". Ed Maurina showed us how to add air control to our game character to keep them from jumping outside the playable area of our game. Ed also showed us how to add key inputs to our game to make play testing easier in Corona Simulator....

Today we covered part three of our "Using Gravity In Games" game development series with a look at level building. We looked at code for positioning platforms, spikes, coins, and monsters. We looked at how to dynamically center the camera on the player's starting position. Finally, we discussed the benefits of making code reusable and adding the ability to turn features on and off during play testing. Download the updated source code for a full look at how the game works....